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Optimized aspects of the “Anonymize Player Names” setting’s interface.Players should no longer be prevented from using an Aid Kit while in range of a damaged turret.Fixed an issue which could prevent characters with large save file sizes from properly being loaded into a mission.Made improvements to ultra-widescreen support.Doc players should no longer see an unintended UI notification indicating they had recharged energy for their “Trauma Station” Ability when cancelling this Ability.Enemies should now be appropriately tracked for the Tactical Opportunities “Elimination: Elite Synthetics” and “Elimination: Pathogen Stalkers”.Consumable Turrets should now correctly display their elemental effects.Animations have been improved for the “Salute” and “Come Here” emotes while having a pistol equipped.
#Elite saison 1 vo full
This option becomes available once you complete the full campaign. Quick Play has been added to the game! Players can now queue up for any Campaign mission that matches their Difficulty and Challenge Card preferences.We have implemented the following changes.
#Elite saison 1 vo Patch
This patch is now available for all platforms.
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Magazine Size increased to 120, up from 100. Reload time decreased to 2.1s, down from 2.4s. Type 21 Tactical Shotgun: Damage increased ~5%.Post-burst cooldown decreased to 0.135s, down from 0.15s. LEM MP11 Stormsurge: Damage increased ~5%.Base Max Ammo increases to 360, up from 300. AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%.M41A3 Burst Rifle: Damage increased ~10%.元6 Halberd: Weak Point Multiplier increased to 225%, up from 200%.Heat generated per shot decreased by ~20%. Post-shot cooldown decreased to 0.3s, down from 0.4s. N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s.M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.Base Max Ammo increased to 80, up from 60.Base Spread was higher than intended, and has been adjusted down ~20%.We’ll continue to evaluate the performance of all weapons, so keep that feedback coming! Now that we have a month of data and feedback, we’re making our first pass at some improvements to the guns in the game.